Guide

This (incomprehensive) reference guide is based on Hong Kong gameplay.

There is no such thing as an offical version of mahjong. The game should be played according to player consensus.

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Layout & dice roll

The following diagrams show a top-down view of the initial four-wall layout. The numbered markers indicate (for each dice roll total) the initial position for drawing tiles.

Tiles

The tile icons used in this guide are licensed under CCΒ BY-SAΒ 4.0, being modified (through the use of SVGO for minification) from SVG Oblique illustrations of Mahjong tiles by Cangjie6 and others. See the mahjong-tiles-svg repository for details.

As fallback, characters from the Mahjong Tiles Unicode block (U+1F000 through U+1F02C) are used for the alt text.

Numbered suits

Unnumbered suits

Melds

Winning

The conventional threshold for a hand to be winning is a minimum of threeΒ fΓ‘n (η•ͺ, or points).

The conventional maximum for scoring is an upper limit of thirteenΒ fΓ‘n, quite often reduced to an upper limit of eightΒ fΓ‘n.

Regular hands

Regular winning hands consist of four melds plus a pair called 眼 ngÑn (eyes). By itself, such a win is worth zero fÑn. To raise the number of fÑn, you need to go for one of the patterns below or an irregular hand, and/or rely on bonuses.

Irregular hands

Bonuses

Scoring

Scoring is complicated. See Conway's mahjong-scorer readme, in particular the Details section.